{"updated":"2026-11-11T23:58:00.895Z","entries":[{"date":"2026-11-10","title":"Distant Frontiers and the Smith's Forge","summary":"Adventurers can journey into new rugged frontiers to find the first walled settlement beyond Hearthvale. Meanwhile, the smithing craft opens up with its own dedicated paths, accompanied by new equipment and striking visual flourishes.","major":[{"title":"New Frontiers and a Walled Town","text":"Explorers venturing into the farther wilds will find stepped hills, rolling reaches, and windswept plateaus, complete with their own landmarks and wildlife. Nestled among these lands stands the first walled town established outside Hearthvale, welcoming travelers with its own local projects, shops, and hearth."},{"title":"A Dedicated Smithing Tree","text":"Smithing departs from general craftwork to claim a tree of its own, laid out in outward lanes from the furnace. Smiths can take specialized keystones for hammer and crucible, or take side routes to advance their art without mastering every step."},{"title":"Deeper Woods and Varied Armaments","text":"The wild yields new timbers between familiar logs and deep into shadowy thickets, alongside new veins of ore. Armorers can explore distinct lines of leatherwork, tough plated bone, and matching sets earned from formidable foes."}],"minor":["Carving now guides cuts by drawing deliberate lines rather than rushing against a timer.","Crafters can repeat a successful mini-game across an entire batch of remaining materials.","Storekeepers group identical pieces of equipment together on the counter, and shift-clicking quickly sells to a merchant or deposits into the bank.","Critical blows burst in radiant golden sparks that scale with the weight of the strike.","Leveling up, earning a mastery, or working out a technique pair now rings out with sights and sounds for nearby players.","Weapons, shields, amulets, and sundries now carry individual icons matching their true form.","Trees, undergrowth, and boulders change their guise to match the soil and snow of the region they stand in.","Beasts across the wilderness now move with their own distinct shapes and animations.","Trees and waterways yield thematic curiosities and lockboxes instead of stray gems.","Offensive combat traits no longer suffer diminishing returns, while defensive attributes preserve their limits."],"fixes":["Bosses now disengage and cleanly reset if drawn outside their fighting grounds.","Terrain beneath countryside structures now levels out so earth does not creep through floorboards.","Damage numbers from killing blows now play out fully where the foe stood rather than disappearing instantly.","Crafting stations now verify that your pack has room before consuming supplies, ensuring extra planks and goods are never lost.","Hovered detail cards now vanish properly when opening menus replace the item underneath.","Returning to a previously visited settlement reliably brings its perimeter walls back into view."],"commits":41,"model":"google/gemini-3.8-flash","made":"2026-11-11T23:58:00.894Z"},{"date":"2026-11-09","title":"Voices in the Wilds, Changing Skies","summary":"The world gains its own synthesized soundscape and shifting daylight, while crafting becomes a hands-on art with new wear to forge.","major":[{"title":"A living soundscape","text":"Hearthvale now has its own voice, with sounds synthesized for footsteps, interface clicks, crafting, gathering, combat blows, and natural ambience. Sound settings let you tune your mix, while nearby crowd noise softens and layers politely behind your own actions."},{"title":"Sun and shadows","text":"The skies, haze, sunlight, and shadows now turn with the game clock, bringing a true cycle of day and night across the surface of the world."},{"title":"Hands-on crafting and new wear","text":"Making goods now features distinct minigames for cutting, stitching, carving, and knotting, alongside new belts, backwear, and charms that offer specialized protection. Timber can also be burned down into charcoal fuel, and smiths will find heavier pieces call for supportive hafts and straps."},{"title":"Untangled technique trees","text":"Technique trees have been thoroughly reorganized so branches run straight and clear, with keybinds customizable per skill. Knowledge also accrues at full strength until mastered, and planning shows your technique progress in real time."}],"minor":["NPCs now match deeds to words, walking to destinations, following companions, and recalling locations when spoken to.","Direct exchanges with locals and adventurers are now termed bartering, keeping trade for formal shops.","Matching prepared dishes now stack together cleanly in the bank.","Hovering over bonuses on your character sheet now describes what each property grants.","A movable status bar keeps track of broken gear and afflictions.","Crafting and gathering minigames now wait for your first touch before beginning, with scoring areas aligned to their visual bounds.","New timber varieties appear in the wilds to ease the long road of forestry.","Villagers attend to their own roofs before donating to town funds, and building decay has slowed.","Wardrobe and equipment panels can be viewed alongside the bank and pack."],"fixes":["Ground hazards from boss encounters no longer become permanently stuck and properly fade when the battle ends or when moving floors.","Furnace menus no longer close unexpectedly when town or player states refresh.","Shields now rest naturally against the wrist and face outward when raised.","Merchants no longer stock imported cooked fish.","Stitching leather now grants a steady beat after mistakes rather than snowballing into missed marks.","Carving wood now limits stroke depth and overlooks hand tremors to protect delicate work.","Item notes now restrict shaping advice to the moment of completion rather than cluttering saved descriptions."],"commits":38,"model":"google/gemini-3.8-flash","made":"2026-11-11T23:57:34.254Z"},{"date":"2026-11-08","title":"Steady Steps and Steadier Views","summary":"Today brings smoother entry into the realm, cleaner camera controls, and balance adjustments to perilous wild encounters.","major":[{"title":"Focused Camera Controls","text":"Your view now remains centered on your character as you explore the realm. Adventurers who navigate using middle-mouse dragging can also independently invert horizontal and vertical controls in the Options menu."}],"minor":["The sign-in screen has been polished to match the world's style and transition smoothly.","Several formidable adversaries across the wilds have received balance adjustments to keep their battles demanding yet fair."],"fixes":["Resolved an issue where the sign-in prompt would fail to appear."],"commits":8,"model":"google/gemini-3.8-flash","made":"2026-11-11T23:57:09.731Z"}]}